"I didn’t see any of these, so I guessed I should make one! The cards can be drawn at random or you can meditate on them, you an draw as many cards for position as you want, you can use any kind of cards, runes, stones, crystals, whatever you want. This serves more as an inspiration than anything else."
Cards count: 21
Cards:
1) Character Traits: Literally what it says. Draw as many cards as you want. You can select them yourself, if you want. Here, the traits can go from physical appearence, to personality, to behavior, to all of them.;
2) Background: What happened to the character before the story began What’s their history? And most importantly: was parts of their past is still haunting them today?;
3) Mental: What is the character’s mental state? You can draw one card for how they are at the begining and another one for how they are at the end, or draw multiple cards.;
4) Emotional: Same, but with their emotional state.;
5) Psychological: This can be a little more tricky if you don’t know lots about psychology, but some research will do.;
6) Character Arc: What is the Character’s Arc? What is it about? What do they go through? What do they learn? How do they change? More detail in the following cards.;
7) Beginning: Strongly linked to their Backstory. How are they at the beginning of the story? How is their life? How does their world work?;
8) Journey: What makes them start their journey? How does it go? Is it freeing? Is it painful? Do they chose to start their journey, or are they thrown into it by the circumstances? What do they learn? How does it take them to the Ending?;
9) Ending: After the journey, what are they like in the end? What has changed them? How dod they change? Do they feel better than they did in the beginig? Or worse? Or somewhere in between?;
10) Philosophy: This is very complex, so you should probably draw many cards. Like, at least three cards for each stage the character is in (Begining, Journey, Ending). This refers to the way they see the world, the way they think. What they think is fair, what they think is right, how they see themselves in relationship to the world, etc.;
11) Want: What does the character want? Will that REALLY make them happy? What are they going to do to achieve it?;
12) Need: What does the character actually need? Do they want it too, or does it repulse them? How do they realize this is what they really need?;
13) Lie: What is the lie that the character believes? What is keeping them back from being happy?;
14) Truth: What truth does the character need to learn? What do they need to be happy? Do they get it in the end? It is Pretty? Is it Ugly?;
15) Inner Conflict: What’s the character’s inner conflict about? What torments them?;
16) Goal: What is the character’s goal through the story?;
17) Obstacle(s): What is stopping them from achieving said goal?;
18) Hopes: What are the character’s hopes? What are the character’s fears?;
19) Strength: What are the character’s strong traits? What are they good at?;
20) Weaknesses: What does your character fail to do? Do they overcome their weaknesses? Do they (learn to) accept them? How do they feel about them?;
21) Inspiration: A random card(s) you can draw to get inspired, for anything you need..
So here is a spread that gives you the basic outline for a backstory. One of the areas has to do with a professional life. If you’re dealing with a young character who might not have experienced a professional life, this can be interchanged with a social life, education, etc. Likewise, if you’re dealing with an older character and you want to include a social and/or education experience, all you have to do is add rows to the spread.
Cards count: 16
Cards:
1) Family Life;
2) Difficulties in family life;
3) Success in overcoming the difficulties in family life;
4) How does family life affect their plot;
5) Romantic Life;
6) Difficulties in romantic life;
7) Success in overcoming the difficulties in romantic life;
8) How does romantic life affect their plot;
9) Social Life;
10) Difficulties in social life;
11) Success in overcoming the difficulties in social life;
12) How does social life affect their plot;
13) Ideology that carries on into the story;
14) Challenge/difficulty to the ideology;
15) How they react to the ideology being challenged;
16) How the ideology and events around it affect the plot.